| Ranking
system for Squash BC and how it works.
www.quick-draws.com
In 2007 Squash BC introduced a new points based ranking
program for the members of Squash BC. Quick-Draws is a web based
program which allows you to view your rankings right after the match
has been entered. The program is integrated with a league organization
program, box league program, ladder program and a tournament draw
program which are also web based. When viewing your rankings you
may click on your name and see all your wins, losses and points
gained or lost for the last year. We at Squash BC are very excited
about having this program on the web for all to view. It should
take a lot of the mystery out of the rankings.
Rankings are one of the most talked about subjects
in the squash community. A good percentage of the calls to the Squash
BC office used to be about rankings and these calls were usually
passionate. “How do they work,” “what’s
wrong with them,” and “why aren’t I ranked higher”
were the major topics. A ranking system can be confusing, but only
if you do not have the basic picture of how it works. Quick-Draws
is a very transparent program and we will explain the program functions
and policies below.
Before you phone Squash BC to enquire about your
ranking, there are a few things you should take into consideration.
- This ranking system is not a reward system. It is to determine
where a player will consistently play over a period of time.
- There is not a conspiracy to keep your ranking low. The ranking
program doesn’t care who you are, (man, woman, child or
beast,). It uses the same mathematical algorithm to award or take
points away for everybody.
- You will remember the matches you won against higher ranked
players, BUT you also need to remember those losses against lower
ranked opponents!!!
- Just because you beat somebody once does not mean you will
be placed in front of that person. You must win on a consistent
basis at a higher level to build up your points.
Policies for the Ranking System:
- To be on the Squash BC Ranking list, you MUST be a “PAID
UP Member of Squash BC by October 31st of each year.
- After joining Squash BC for the first time you must play in
and win one sanctioned match to acquire initial ranking points.
If you come from another province that uses Quick-Draws, those
points will be used.
- All Squash BC sanctioned event matches may be entered. These
include tournaments and leagues. (To be a sanctioned event, a
sanctioning form must be filled out by the organizer of those
events and sent to Squash BC.)
- Club Box Leagues, Ladders and Tournaments may be used for provincial
ranking only if the club uses Quick-Draws to enter the results
.
- The first Defaulted Match of an event will be entered as a
loss. If the defaulted player is supposed to move on to the next
round, the next match will not be counted as a loss.
- The player must notify the event organizer 4 hours before the
scheduled time of the match. Appeals of defaulted matches must
be backed up and verified by Doctors, Lawyers, etc. (A note from
your mother will not work.)
- When a Defaulted Match is entered, only the player who defaulted
the match will lose points.
- Once a match has started, an “Injury on Court”
will be entered as a loss of that match. If the injured player
won any games, those games will be entered in the rankings. If
the injured player is supposed to move on to another draw, the
next match will not be entered. Make sure your matches are entered
correctly on the draw sheets.
- You will lose points for “Inactivity.” (See below
for definition.)
- We enter match scores “IF” we receive them from
event organizers. If we don’t receive the match scores,
(i.e. 3-1 or 3-2,) the match will be entered as 3-0. Changing
a game or match score must be verified by the event organizer
or the person who entered the result e.g. the team captain.
- We will not change a result after three weeks of the match
being played.
Sending in Results:
- If the league or tournament you play in does not use the Quick
Draws program, they will have to send their results by e-mail
to Squash BC within one week of the last match.
- We accept Excel draw sheets or a list of matches played in
the correct order, with match scores, within one week of the last
match.
- It works best if both names are spelled correctly. If we don’t
know how to spell the names, we can’t find that person in
the database! Make sure your name is spelled correctly on the
draw sheets. (i.e. Kidd vs Kydd:)
Draw sheets that are hand written
and faxed/mailed in will not be entered.
Explanations on how to follow your
ranking:
THE NUMBER OF “RANKING POINTS” IS BY FAR THE MOST
IMPORTANT FIGURE TO REMEMBER. The best way to follow your ranking
is to watch your points and not your position on the list. Your
“Squash BC Ranking Position” is apt to change dramatically
from one month to another and you may not have lost or gained a
point. An example of this might be a player on Nov. 5th will be
ranked in the 145th position, on Nov. 15th he/she will be 220th,
and on Dec. 1st, 375.. In this case it is likely the player will
find that their “Ranking Points” did not change throughout
that month so, in actual fact he/she did not go down. What happened
was that there were 230 people who had more ranking points that
renewed their membership within that time period.
FAQ:
If a lower ranked player defeats
a much higher ranked player, how is this treated?
Certainly there may be anomalous results from time to time, which
may be the cause of an injury, or some other unexpected occurrence.
- Quick-Draws never awards more than 50 points to a match winner
- Quick-Draws never takes away more than 20 points from a match
loser.
If the winner truly was mis-ranked too low, then a few more wins
like this will result in a point value that reflects their ability.
If the player is active and improving, that shouldn’t take
very long.
It is also assumed the higher ranked player must have achieved their
higher rank over time and play, and therefore limits the drop in
rankings they may suffer from such a loss. If they are playing regularly,
and playing well, a few more matches should return them to their
correct spot. If not, then they will continue to move down as appropriate.
(Old guys take note!!) (BACK)
Does the winner of a match ever lose ranking points if
they lose games to a much lower ranked player?
The Quick-Draws algorithm never takes points away from the winner
of a match, even if the winner loses a game or two against an opponent
who is ranked much lower. The reason is that players may choose
not to play in league matches or tournaments if they feel they may
lose ranking points even for a win. A good ranking system should
not discourage players from entering competition. (BACK)
What if a player wins a game or two
against a much higher ranked player?
If a player wins a game or two against another player who is ranked
higher by 80 or more points, then Quick-Draws assumes the lower
ranked player may be ranked a little too low. One player ranked
higher than another by 80 or more points should normally win 3-0.
Quick-Draws will award the loser a few points if they are able to
win one or two games against a player ranked higher by 80 or more
points.
This is done because the system is trying to use all the information
it has available to rank the players. Of course, the loser doesn’t
gain very many points, squash is a win-lose affair, and it’s
up to the lower ranked player to hang onto those points in future
matches. To really move up the rankings you need to win matches
not games. (BACK)
Ratings of Events: How does Quick-Draws
weigh different events?
Squash BC believes that a “Match is a Match.”
Once two people walk through and close the door the match is on
and there are no excuses. Squash BC does however weigh some “Events”
higher than others in importance within the ranking system. These
are listed on the Calendar of Events by the number of “A’s”
behind the event name. All Junior events are given the same rating,
“JJ.”
The Quick-Draws program performs the calculation at a base level,
then multiplies the points to be added or deducted according to
the category of the event. Events you will notice on the “Matches
Played By” windows include “League,” for inter
club or city leagues, “Ladders” for club box leagues
and ladders, and the letters “AA” or “JJ”
which denote tournaments. Adult tournament events are categorized
from A through to AAAA. So the most important events, provincial
or national tournaments assigned a level of AAAA, are worth twice
the points of a league match. (BACK)
| The league and Ladder multiplier is: |
1.0 |
| Tournament multipliers are: |
A: 1.25 |
| |
AA : 1.5 |
| |
AAA: 1.75 |
| |
AAAA 2.0. |
How does Quick-Draws move players down
who no longer enter competitions?
Players who are no longer active will be moved down in the rankings
to reflect their inactivity. However, it is impossible to distinguish
between short and long term inactivity, so Quick-Draws adopts a
small but continuous deduction. For each month of inactivity during
the regular season, from September through to May, Quick-Draws deducts
5 points from a player's ranking points.
This has two benefits. The first is that over a season of inactivity,
a player can lose up to 45 ranking points. This prevents players
from protecting a high ranking by not playing, and within a couple
of seasons of inactivity, players will be moved down significantly
in the rankings.
The second benefit is that a short term inactivity has little
or no effect on a player's ranking points overall in a season. That
is because when a player has a lower ranking, their next win earns
them more points, and their next loss costs them fewer points, so
within just a few matches, players can return to their true ranking
very quickly upon becoming active again.
Even if a player is out for a full season, it won't take long
for the player to regain their previous ranking if they become sufficiently
active again in the next season. But if they remain inactive, their
ranking will continue to erode accordingly.
The definition of activity is playing at least 2 matches in the
month, or playing at least 1 match against a player whose ranking
points are greater than 40 points lower than your ranking (so you
have at least a chance of losing the match), or any loss that results
in a loss of ranking points. (BACK)
How does Quick-Draws assign initial
rankings to players who are not previously ranked?
An initial ranking assigned based on a player's first win. Players
without a ranking will not have their matches recorded to the rankings
until they have achieved a win. For a 3-0 win, the player is assigned
the same ranking points as their opponent, plus 20 points. Otherwise
they are assigned the same ranking as their opponents plus 5 points.
If this turns out to set a low initial ranking for a player, the
ranking algorithm does allow the player to move up quickly to where
they should be if they achieve further wins against higher ranked
players. (BACK)
Below are the technical explanations
for the way the ranking system works.
How does Quick-Draws credibly rank players in order of
their ability?
The main goal of a ranking system is to rank the players in their
order of ability, not just to reward wins and losses. However, a
player’s “ability” can vary from week to week,
or even day to day. Since we all have good days and bad days, a
good ranking system should attempt to rank players in order of their
average ability.
The best way a ranking system can try to determine the average
ability of a player is to average out the results of many matches
over time. Each match result must contribute a small amount to a
player’s ranking points, and no single match result should
move a player a significant amount in the rankings. The significant
factor a good ranking system should take into account in determining
the relative rankings of two players is their relative win rates.
To see how Quick-Draws will accomplish this, let’s consider
a hypothetical situation where two players are fairly evenly matched,
and play each other every week.
If each player tends to win about 50% of the time, then the two
players should remain ranked about equally over time. Each win may
temporarily move one player slightly ahead of the other, but the
next match may reverse the result. No single match result should
move either player a significant amount apart from the other in
the rankings.
If one of the players is practicing and starts to improve, and
increases their win record to maybe 60% or 70% of their encounters,
then that player should start to slowly move ahead of the other
player in the rankings. If the player’s win record continues
to increase, perhaps to 90%, then that player should continue to
move even higher than their opponent in the rankings.
The lower ranked player may still win the occasional match, but
a single win by the lower ranked player should not necessarily move
that player ahead of the higher ranked player. The lower ranked
player needs to achieve a win record of 50% again to move back up
to an equal ranking with the higher ranked player.
So if a good ranking system ranks the players in order of their
average abilities by summing the results of multiple matches over
time, the system should exhibit these characteristics:
- Players should in general move slowly through the rankings,
since the system should rank a player’s average ability,
and because a player’s average ability also only changes
slowly.
- Each match should result in taking a few points away from the
loser, and adding a few points to the winner.
- One win by a player over a higher ranked player will not necessarily
cause the lower ranked player to displace the higher ranked player.
The lower ranked player needs to win several matches, and obtain
a win rate of 50% or more to displace the higher ranked player.
- If a player defeats his opponent 90% of the time, he should
be farther ahead of his opponent in the rankings than if he defeats
his opponent only 60% of the time.
The following example shows the Quick-Draws ranking calculations
for two players, Henry and Bill, who play each week, where Henry
wins about 75% of their encounters. (Of course, it doesn’t
have to be the same two players, it could be any players of the
same ranking points, but this example demonstrates the calculations
quite well.)
Match Winner |
Henry's Ranking Points |
Bill's Ranking Points |
Ranking Points Separation |
Initial Points |
1320 |
1300 |
20 |
Henry |
1323 |
1298 |
25 |
Henry |
1324 |
1296 |
29 |
Henry |
1326 |
1294 |
32 |
Bill |
1317 |
1303 |
14 |
Henry |
1320 |
1300 |
20 |
Henry |
1323 |
1297 |
25 |
Henry |
1324 |
1296 |
29 |
In this example, Henry is initially ranked about 20 points ahead
of Bill. Each win moves Henry ahead a small amount, and moves Bill
down a small amount, until Henry is ranked about 32 points ahead
of Bill. (Except for round-off error, each player gains or loses
the same number of points for a given match, since their movement
in the rankings should be relative to each other.)
When Bill wins a match, it is an upset win, and earns Bill more
points, moving Bill to within 14 points of Henry. This win earns
Bill more points, not only because it is an upset win, but it also
balances out Bill’s 3 losses, to keep Bill ranked about the
same distance behind Henry over time.
Henry’s next win returns the two players to their original
initial rankings. Henry continues to win again, and their rankings
start to separate again in the same manner as before. On average,
the two players are separated by about 20-25 points, which is correct
for Henry’s win rate of 75% over Bill. If Bill wins again,
then he would bump up again to around 10-14 points below Henry.
This example also shows that each time Henry wins, their ranking
separation increases, and each consecutive win for Henry is worth
fewer and fewer points, because it becomes more of an expected win.
Eventually, when Bill and Henry become separated by 40 points or
more, Henry gains no more points for a win, and Bill loses no more
points for his loss. That’s because the match ceases to carry
any meaning about how the two players should be ranked relative
to other players in the rankings.
After they become separated by more than 40 points, Henry is winning
virtually 100% of the time. In that case, other players in Henry’s
immediate ranking neighbourhood will also defeat Bill virtually
100% of the time, so Henry no longer gains points, because a win
against Bill does not mean that Henry should move ahead of any of
the other players in his immediate ranking neighbourhood.
Similarly, Bill no longer loses points for continued losses because
everyone in Bill’s immediate ranking neighbourhood would also
lose to Henry. Henry and Bill now need to be playing other players
in their own ranking neighbourhoods to gain or lose more ranking
points.
What would happen if, instead, Bill starts to practice and improve,
and starts winning more often? The next example shows how many wins
Bill must score to move ahead of Henry.
Match Winner |
Henry's Rank |
Bill's Rank |
Ranking Points Separation |
Initial Points |
1320 |
1300 |
20 |
Henry |
1323 |
1298 |
25 |
Henry |
1324 |
1296 |
29 |
Henry |
1326 |
1294 |
32 |
Bill |
1317 |
1303 |
14 |
Bill |
1314 |
1306 |
8 |
Bill |
1309 |
1311 |
-2 |
This example shows the following:
- Henry’s win rate is initially higher than Bill’s,
and his next 3 wins move him ahead of Bill by 32 points.
- A win by Bill is an upset, and earns Bill more points, moving
him back to within 14 points of Henry. However, the future is
not yet certain for Bill, so this one win does not move him ahead
of Henry.
- If Bill continues to practice and win, each win moves him closer
in the rankings to Henry. And because he is closer in the rankings,
each win is less of an upset, so it earns him fewer points.
- After 3 wins, Bill has moved his win rate against Henry up
to 50%, and he becomes ranked about equally with Henry, and Bill
actually displaces Henry with his last win.
In reality of course, two players won’t face each other
in this manner in competition. Both players will face many other
players in between these matches, and their ranking points will
also change from those matches. But this approach to understanding
the algorithm demonstrates how match results contribute to win rates,
which provide an indication of a player’s average ability
over time, and how that is reflected in the ranking calculations.
From these types of calculations, many players will end up in
positions in the rankings relative to other players they have never
actually even played in competition. At any given time, the rankings
reflect a current snapshot of all the player’s ranked by their
current average ability, with the greatest emphasis placed on the
most recent results. Bill and Henry at this point have about the
same win rate, but Bill is ahead of Henry here, since he was the
winner of their most recent encounter.
Quick-Draws reserve the right to change the program parameters
as they see fit. Squash BC uses the Quick-Draws program under a
contractual agreement.
www.quick-draws.com
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